In Hollywood’s relentless pursuit of reliable box office returns, pre-existing intellectual property has become the holy grail. Studio executives, seeking to mitigate risk in an increasingly volatile market, often point to built-in fanbases as their safety net. Yet recent failures suggest that simply acquiring IP without understanding its core audience appeal is not just a recipe for disaster—it’s a million-dollar miscalculation that keeps repeating itself.
Sam Golbach and Colby Brock at The 2023 Streamy Awards held at the Fairmont Century Plaza Hotel on … [+]
Take the sporadic trend of YouTube creator movies – the most recent of which, Sam and Colby: The Legends of the Paranormal, joined a growing list of box office disappointments, generating just $1.75 million at the time this article was written. This follows Ryan’s World the Movie: Titan Universe, earning less than $1 million, according to Box Office Mojo. These aren’t isolated incidents—previous attempts by YouTube networks like AwesomenessTV, Defy Media and Maker Studio met similar fates. The pattern is so consistent it raises a crucial question: How can content creators with millions of devoted followers fail so dramatically at the box office?
The fundamental mistake lies in misunderstanding the value proposition. YouTube offers accessible, relatable entertainment where creators feel attainable and authentic. Subscribers tune in for consistent, personality-driven content that feels like spending time with a friend. Theatrical releases, conversely, promise spectacle—larger-than-life experiences that justify the price of admission. When studios try to bridge this gap without considering these distinct audience expectations, they stumble. It’s not just about the size of the fanbase; it’s about understanding what that fanbase values and expects.
TOPSHOT – (L-R) US actress Jamie Lee Curtis, US-Australian actress Cate Blanchett and US actor Jack … [+]
YouTubers Aren’t The Only Ones Missing the Mark
This disconnect extends far beyond social media stars. Hollywood’s attempts to adapt various forms of IP frequently miss the mark when they fail to grasp what audiences cherish about the original properties. Examples from the recent past paint a stark picture (source: boxofficemojo.com):
– Cirque Du Freak: The Vampire’s Assistant ($40 million budget, $39.2 million global box office)
– Borderlands ($115 million budget, $33 million global box office)
– Doom ($60 million budget, $58 million global box office)
– Land of the Lost ($100 million budget, $68.7 million global box office)
The common thread in these failures is tone-deafness—either reducing complex properties to simplistic comedic adventures or attempting to “elevate” them beyond recognition. Video game adaptations particularly suffer from this problem. Studios often either strip away the interactivity and agency that gamers love about the original properties or try to force traditional three-act structures onto games that succeeded precisely because they didn’t follow conventional storytelling rules.
The mishandling of tone isn’t limited to games. When Universal Pictures adapted Cats to the big screen, they transformed a beloved stage musical known for its practical effects and theatrical whimsy into an uncanny-valley nightmare of digital fur technology. The result? A $95 million budget yielded just $75 million globally, according to Box Office Mojo—proving that even well-known properties can become catastrophic failures when studios fundamentally misunderstand their appeal.
Tapping Into Pre-Existing IP Fandoms Can Lead To Box Office Success
Yet success stories exist, offering a blueprint for how to handle IP respectfully. Taylor Swift: The Eras Tour delivered exactly what fans wanted—an authentic concert experience that maintained the connection between artist and audience. The result was the highest-grossing concert film in North American box office history. Similarly, Sonic the Hedgehog (and the ensuing sequel) demonstrated the power of listening to audience feedback, famously redesigning its main character after fan backlash. This respect for the audience led to an $85 million investment returning $320 million globally.
Perhaps the most instructive example is Spider-Man: Into the Spider-Verse. The film took beloved source material and, rather than simply adapting it, enhanced what fans loved about it. The innovative animation style and storytelling approach didn’t just respect the comic book medium—it celebrated it. The result was both critical acclaim and commercial success – including a sequel that nearly doubled the box office of the first film, proving that innovation and respect for source material aren’t mutually exclusive.
Hollywood’s Next Tests Are Already Heading To Market
Soon the industry’s understanding of audience expectations may face its next major test with two upcoming adaptations. While A Minecraft Movie has faced significant fan backlash over concerns about tone, authenticity and casting Jack Black as “Steve,” the forthcoming “Dog Man” movie has been met with enthusiasm from its young fanbase. The difference? “Dog Man” appears to embrace the gleeful irreverence and accessibility that made Dav Pilkey’s books beloved by millions of young readers, rather than attempting to transform the material into something it’s not.
Photo illustration a Minecraft logo. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket … [+]
These contrasting approaches reveal a crucial truth: pre-existing IP offers tremendous potential for risk mitigation and built-in audience appeal. However, this advantage evaporates when studios ignore or misinterpret what makes the original property special to its fans. Success requires more than just recognizing the market value of a fanbase—it demands understanding why that fanbase formed in the first place.
For Hollywood executives, the implications are clear. The real value of pre-existing IP isn’t just its recognition factor—it’s the deep audience insight it provides. Before greenlighting adaptations, studios must ask not just “How many fans does this property have?” but “What do these fans value about it?” When studios skip this crucial step, they transform what should be a safe bet into an unnecessary gamble, proving that in entertainment, as in any business, understanding your customer isn’t just important—it’s everything.
